

Ready to Order
Introduction
“Ready to Order" is a short 2D time-management cooking game inspired by Taiwanese breakfast culture. In Taiwan, breakfast shops offer a wide variety of dishes, and the breakfast vendors work with speed, precision, and endurance while carrying the pressure of a busy morning. This game invites players to step into that role, to prepare dishes and send out orders within a limited time, and to experience the rhythm and effort hidden beneath an ordinary daily routine.
The dishes in the game are based on five familiar Taiwanese breakfast items: iced milk tea, teppan fried noodles, traditional rice ball, sandwich, and omelet. The visual style is inspired by the paper bags commonly used in Taiwanese breakfast shops, using red frames and warm orange and yellow tones, together with the look of traditional shop signboards to create a sense of familiarity and local character.
Role & Scope
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Role: Independent Game Creator
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Project Type: Solo project, independently designed and produced
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Deliverables: Game structure, core play loop, visual design, and UI


Gameplay Overview
Objective
Players take on the role of a breakfast shop worker and complete orders from customers. Progress is made by preparing each dish, delivering it before the timer runs out, and continuing into the next round as part of an ongoing service flow.
Core Gameplay
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Receive Order: The player receives a new customer order and prepares to start the next task in the service cycle.
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Make Dish: The player follows the order and completes the dish in a simple process.
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Deliver Meal: The finished dish is delivered to the customer.
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Continue: The next order appears, and the cycle repeats, forming a steady loop of ongoing work and play.
Key Features
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Order-to-Delivery Play Loop: A simple, repeatable gameplay cycle where orders are received, prepared, delivered, and continued through successive rounds.
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Customer Reactions as Feedback: Neutral and angry expressions appear to reflect correct actions and mistakes, reinforcing the player’s performance during the ordering process.
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Dish Preparation Animations: Five classic Taiwanese breakfast items are presented through short preparation animations that show the making process as part of the experience.
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Countdown Timer and Audio Cue: Each round includes a visible countdown with matching audio, shaping pacing and signaling the end of the play cycle.
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Score Result Screen: At the end of each round, the player can review the outcome through a result screen before continuing or restarting.


Scene Setup
Scene & Ending
The game is set in a small breakfast-stall space inspired by Taiwanese shop signs and the color tones of traditional breakfast paper bags, creating a familiar street-stall atmosphere. When the game ends, one of two result screens appears, showing either a successful outcome or a failed outcome based on overall performance.

Character
The player takes on the role of a breakfast shop auntie who runs the stall and manages every order. The customers include familiar everyday figures such as an office worker, two students, and a homemaker. Each character has both a neutral expression and an angry expression that appears when the order is incorrect, turning emotion into part of the visual feedback system.

Taiwanese Breakfast Selection
The game features five classic Taiwanese breakfast dishes, each presented as its own small work station inside the stall. Every dish is accompanied by a short preparation animation, allowing the making process to be seen as part of the play experience and reflecting the everyday food culture that inspires the game.



